Justin Mathew

mh acoustics

[Thursday, June 27]
Presentation Time: 11:50 a.m.
Theme: Evaluating Spatial Audio Computing Technology and Experiences

Personal Information

Senior Audio Software Engineer
An overall design objective of spatial audio computing systems is to maximize the plausibility of an artificial experience presented to a user via earphones or a head-mounted audio-visual display apparatus. Traditionally, the primary focus has been for designing virtual reality (VR) experiences, with an objective to suspend disbelief of the user by designing the system to fully synthesize the user experience. On the contrary, mixed reality (MR) audio systems aim to display digital objects with respect to user’s environment by allowing user’s to be fully aware of their space. A challenge of MR applications is therefore to prevent dissonance between the perception of computer-generated objects and the listener’s expectations. In this presentation, I will discuss the differences between these two objectives through the evolution of evaluating spatial audio computing technology and experiences.
Justin D. Mathew is currently a Senior Audio Software Engineer at Magic Leap focusing on the design, prototyping, and evaluation of new spatial audio computing and interaction technology.  He completed his doctorate studies at the University Paris-Saclay in 2017 in collaboration with Inria-Lille and LIMSI-CNRS research centers in France. His worked studied the relationship between 3D audio rendering technology and Human-Computer Interaction. Before then, he graduated from the University of Rochester (’10) and New York University (’13) concentrating on signal processing, 3D audio and acoustics, and information retrieval.